The success of my pilot and the adoption by his people for me means a lot as an author, and I am glad that the lines that go out of my hands may appeal to people. I will spend a few intrusive PR of the Source Modes community, since I am now familiar with many domestic modifications and even several teams agreed to participate in my releases. In the community itself you will find leaders and participants in different teams, links to different modifications, news from the authors themselves, with the possibility of discussing and expressing your own criticism. I also decided to change the format a bit, I turned out to be few about a certain modification and I decided to add news from the teams directly to the release. In some places I am even pleased with exclusives, so not everything can be found in the community! Also, the narrative decided to divide into several spoilers, because the main text of the post occupies a lot of space on the page
Thanks to the name of the topic, it is not difficult to guess what modification rules the ball in today’s issue, but I would like to start with the news from other teams with a smooth (or not so) transition to Mute Runaway.
As you already understood from the screenshot, now we will talk about what I stopped at the last time, that is, Lost Story: The Last Days of Earth. Apparently, in the “Iron Curtain” the drain of information turned out to be a gap, thanks to which the public had a new video from testing the changes in the engine, and I have two (or rather three, but I will show only two) fresh screenshots.
The video shows us the test of the new wood movement technology. If you understand that we are talking about Source and an independent team of modmers, then the technology looks amazing now! Just in case, you can still compare the developing Lost Stories With a similar technology in Counter-Strike: Global Offensive, which they were inspired, in principle. By the way, the team achieved this effect not with the help of animation, but with the help of shaders and, most likely, not even like in CS: GO. Meanwhile, we do not forget that this is just a test, work in this direction is still underway.
By the way, did you once think about how locations are created in games? Roman Goliath, The leader of the emphasis Dead Lab recently shared a screenshot of how it looks in his performance
In order not to fall asleep this website you with information, the last news for today will be a video demonstration of gameplay modification Lost Squad. As in my humble gaze, everything looks very dynamic and cool, especially when you consider that almost everything shown in the trailer is still in development. I also managed to find out that now the team is working on a location with a completely destroyed environment, which will be shown in the next September.
I have a convincing request not to start reading my preview, until you watch this video and do not flip down the page at all, then everything will become clear: 3
I remember last time I said that SDK Significantly simplifies life to all those who want to create their own modification. Yes, this is really so, but this does not mean that creating your own Nightmare House Anyone can. You once thought about how it is really difficult to create a full-fledged high-quality mod? It is necessary to make textures, models, write scripts, make interesting level architecture, optimize everything, write music in the end. And what is a lot of important, you need to do it all interesting, attracting and forcing to return. Perhaps a modification Mute Runaway, which will be discussed today, exactly such.
You are probably interested in why I am presenting this modification in such a manner, because all this was in Lost Story, What could be seen in screenshots and videos. No one argues, but over Lost Story A group of people works, while Mute Runaway It is the author’s work Yaroslav [Snaksan] Karpenko. On this note I will try to give some systematicity to my narrative and start with the history of the modification itself.
Half-Life 2 This is one of the favorite games Yaroslav And, probably, the most beloved from the list, if we talk about flexibility and convenience SDK… or about its existence in general. The very idea to create a modification within the framework of this universe has appeared for a long time, so he sat down for mastering Source SDK. In general, its further development is not very different from other modmakers. If you can’t imagine what this means, then in general, the scheme can be christened as “I planned one thing, it turned out the second, converted into the third”. Thanks to this scheme, eleven months ago, along with the name Mute Runaway, Which, by the way, in its translation means "silent escape", Yaroslav And it occurred to the idea that he was ready to create a full -fledged modification. However, the beginning of its mod takes just at a time when Snaksan I also comprehended the basics of the level editor Hammer, At a time when he had little test chambers and wanted something more related to each other. Of course, almost nothing came of this, as I said, but in a year of constant processing of the project Yaroslav finally was able to comprehend what he wants to see from his modification. Around the same time, he tried to assemble the team, but the people on the forums simply ignored his requests, most likely because of the high requirements for employees. Just Yaroslav It was not an ordinary team, but a team of people who know SDK no worse than himself. At this moment, it dawned on him that it was better to work yourself and finish in a few years than to assemble a team and close the project in a month. On this note, a small flashback in the history of modification ends and I will finally tell you what it is.
You know, people who watched the last adaptation Betman Christopher Nolan Now they will understand me better than anyone else. How? If you compare the last trilogy Dark Knight With comics about Betman, you can see that Nolan made a great emphasis on the realism of the picture itself, trying to cut as many fantastic comicians as possible as possible. How does it feel about Mute Runaway? The whole thing is just in the plot and setting. I think that most readers of this preview are familiar with the universe Half-Life And they understand that, despite the whole tragedy of the situation, the game came out too optimistic. Perhaps this is because Gordon, Perhaps this is a shortage Valve, not to judge, but it is up to it. That is why Yaroslav He wants to let the player out of heaven with all his might with optimism back into the harsh reality.
The main character, as he put it himself Snaksan: “An ordinary person whose fraction has been a lot of troubles,” but in fact surviving in these tragic events, living in the American city Teton City(Traton City) about a year before in City 17 appeared Gordon Freeman. Since we are talking about realism and a certain degree of noirism, you should not expect a sullen, but still faithful faces of the comrades from resistance. And here, perhaps, you need to clarify the moment with this very resistance. Once in this city they also fought against Combines: arranged sabotages, made plans and t.p. However, this was never done openly, all resistance participants preferred to stay in the shadows, leading an underground lifestyle. However, their actions did not bring the result and the city, one might say, "died". Residents Traton have long lost hope of anything and continue their existence only from unwillingness to die. However, they can help our hero while this remains within their interests.
Gameplay Mute Runaway It will also be somewhat different from the usual usual Half-Life. But if you decide correctly, then the changes, for the most part, touch, again, the realism of what is happening. This will affect the complexity of the passage, as well as the actions of the player. Myself Yaroslav, According to him, a fan of realism in all its manifestations, and therefore wants the player to interact more with the world. At the moment, this applies to more household items, such as the opportunity to move the cabinets, but the plans are the opportunity to realize reading books and notes. Realism in battle will manifest itself in different things, first of all, in the slaughter power of the weapon itself. Fights at short distances will become very heavy due to the last fact mentioned, and the player will have to show not a chubby dexterity and ingenuity in order to just survive in some battles. Another scarce issue will be the ammunition. Comrade Snaksan will make a lot of effort so that the player feels a real crisis of ammunition. But most are not all, and therefore there are other ideas for changing the gameplay, which I will talk about now. Yaroslav I decided to expand somewhat standard that I have already laid Valve V Half-Life 2. That is how he came the idea with the modified fields of the alliance.
In the screenshot above you see one of two new fields. This field has a code name "Broken". The idea is to automatically turn on, turn off after a certain period of time, which can create problems for the player that will be inside at the time of turning on. Another field is called "Salting"and has a red color that is not inherent in him. Any object crossing this field will be immediately set on fire. Another idea Yaroslav consists in the mark of tips and warnings for the player. If you remember, then in Half-Life 2 On our path there were signs of lambda, which, in theory, set the forces of resistance to their allies. Since resistance in Mute Runaway No, then luminous barrels with radies will come to replace the “lambda”. And the last thing that is known at the moment is the idea of rewarding units Civil defense signal missiles, so that they can immediately cause reinforcement to a certain point. Moreover, this does not mean that several dozen combines will immediately attack you. NPC They can arrange for you in the next corridor, or they can indeed send several transporters.
In the previous issue, I raised the question of the importance of music in the game, but, unfortunately, Yaroslav not omnipotent, and therefore does not know how to write music. However, this does not mean that for Mute Runaway not a single OST’A will be written, the plans have Yaroslav there is a involvement in his modification of the composer, but he is in no hurry with this undertaking.
Well, unfortunately, I have nothing to say about the engine, except that the base is used from Half-Life 2: Episode Two. That is, the modification works for Source 2007 Or, as it is known in narrower circles – Protocol 14 will enter into force after 10 hours … in Batman I Trust. And because I have nothing to say, I will go to the conclusion. As you can already see in screenshots and videos, and if you brazenly ignored them by reading the article, then be sure to pay attention, the modification, although it creates one person, creates it very well, not only loving your work, but also filling this niche with some professional in approach to business. At the moment, for 11 months of development, only 18% of the modification is ready, which means that this long -building will last for a long time. In other things, stories can be seen in many long-term design modifications that have achieved great success in the community. Yaroslav He monitors his blog by blogging and rarely restrains the desire to share a couple of new screenshots, therefore those who especially liked the idea of modifications, will advise you to follow updates, otherwise, you can always read about those in the future issues of my "Tales of modifications".
This time it is interesting to know from the active reader what emotions arose as they read. Since several subjects of attention appeared in the release and I did not want to belittle anyone, I tried to keep the balance between modifications, maintaining importance Mute Runaway, as for release, but I feel that I could establish in this direction and leave mixed emotions. I also wonder if the column with the news as such and whether to make more news in the future, because in this I was afraid to insert everything at hand. Thank you all as always for your attention, wait for me again! And by the way, when my idea was still arising for the video format, it occurred to me to name the program Moddit(crossed from MOD it) how it is for you?)
P.WITH. I apologize, I had to rectify the topic † _ †